Alexander Sigurdson

Description:

Armor Class: 20 (Full Plate Armor, Shield)
Hit Points: 170 (20d8 80)
Speed: 30ft (9m / 6 sqr)
Proficiency: +3
STR
17 (
3)
DEX
11 (0)
CON
19 (
4)
INT
11 (0)
WIS
15 (
2)
CHA
13 (+1)
Skills: History +3 Athletics +6 Persuasion +4 Animal Handling +5
Saving Throws: Constitution +7 Strength +6
Challenge: 7 (2900 XP)
Racial Features

Ability Modifiers: +1 to all
Languages: speaks Common and one extra.
Actions

Multiattack. Alexander makes four weapon melee attacks or four ranged attacks.
Longsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d8 +3 ) slashing damage.
Properties: Versatile (1d10),

Longbow. Ranged Weapon Attack +3 to hit, range 150/600, one target. Hit: 4 (1d8 +0 ) piercing damage.

Bio:

Jarl Alexander is a veteran of the last war in the Rosengård kingdom, personally slaying over 100 enemies in the final confrontation between the king Ludvig and the southern Cathia kingdom. He was then given the port city of Haven as a reward. He is highly suspicious of magic users. Haven is currently prospering on a fiscal level but Alexander is having issues with missing persons and it appears the thieves guild the phantom pick has taken root.

Alexander Sigurdson

ROSENGÅRD Magni